ultrafresh

  • ultrafresh replied to the topic Black Powder Weapons in the forum Mordavia Q&A 2 weeks ago

    Sorry it took so long to get back to you on this question.

    We do allow for firearms to be used (nerf guns) but it is indeed secret recipes to craft them. For rules, we like to use single shot guns so that the verbals can be said for each attack.

    Since this is becoming more popular, we will likely include the physrep rules for this and handheld…[Read more]

  • If anyone has any opinions or remarks about the rules of the game or the rulebook, this would be the time and place to make them.

    We have already received edits and suggestions over the last several months and we thank everyone for their efforts to improve the rulebook. We have most of the submitted suggestions but If you already sent us…[Read more]

  • Most the the effects that it stops cost an equivalent of 3 spell points or more, making it a fair counter. In case of stopping a tier 4 and 5 spell, it’s very good. 3 for 4 or 3 for 5.

    Life Surge was always meant to stop effects that kill you instantly. specifically from a single attack. Like a heart attack, or a blow to a vital organ, ect.…[Read more]

  • It last through one effect. Then you have to recast it. Spend spell points. Most the the effects that it stops cost an equivalent of 3 spell points or more, making it a fair counter. In case of stopping a tier 4 and 5 spell, it’s very good. 3 for 4 or 3 for 5.

    Life Surge was always meant to stop effects that kill you instantly. specifically…[Read more]

  • 1. This rule is a little vague. Obviously if you have to keep calling “no effect” you will never be able attack them yourself. So normally we say “no effect” for each new interaction or character to target you, or say no effect after taking some damage and you get your own attacks off. The other term we have been using is “null” to be much…[Read more]

  • White Magic has been having a fair bit of attention given to it for testing, and will continue to be tested over the next couple of episodes. I think we will end up with some balancing changes, likely adding some minor buffs. (radiant arms is a likely candidate). As for pulse of life, I think you get much more use from it when you have a chance to…[Read more]

  • I covered many of these points in my previous post on the Forums but I don’t mind taking the time to reiterate.

    Not sure what you mean by Counter but Instant Death Maneuver, Lethal Strike Maneuver (lethal damage in general), Exsanguinate, and Poison are all stopped by Life Surge. Of all the abilities you mentioned counter Life Surge, only one…[Read more]

  • ultrafresh started the topic Update and Feedback in the forum Larpworks 3 months ago

    Thank you everyone for your feed back, it’s still coming in so don’t stay silent if you have any constructive criticism. Lets sum up the

    Armor — The removal of armor points, and armor granting toughness seems to be well understood. Characters with toughness will be easily recognizable by race and armor – and knowing if taglines such as fatigue…[Read more]

  • ultrafresh started the topic Update and Feedback in the forum Larpworks 3 months ago

    Thank you everyone for your feed back, it’s still coming in so don’t stay silent if you have any constructive criticism. Lets sum up the

    Armor — The removal of armor points, and armor granting toughness seems to be well understood. Characters with toughness will be easily recognizable by race and armor – and knowing if taglines such as fatigue…[Read more]

  • Watch for the updates about to be released. There are some changes to Rouge and some of the racial advantages that buff universals.

  • ultrafresh replied to the topic Armor Update in the forum Larpworks 4 months, 1 week ago

    I’ll break this into what seems to be two main topics, game mechanics, and story/mod mechanics.

    For game mechanics, I think you are discrediting the other schools of magic. But this is why one of my focuses will be to show players the potential that our system has to offer.

    For example: Alchemy is a great source of ranged non-physical damage…[Read more]

  • ultrafresh replied to the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    (sorry, I accidentally edited/deleted a few posts getting use to the mod stuff, but your points are addressed here)

    Don’t worry, I have been trying to move discussions to the forums. The previous reply was lengthy as to respond to several people from over there.

    So, the game runs a “rolling counter” system. So everything has something that…[Read more]

  • ultrafresh replied to the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    But it can be destroyed.

  • ultrafresh replied to the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    My apologies. I was just trying to get the information out and I should have focused more on the presentation.

    Each Armor type (listed on the left) has a base amount of toughness gained while wearing a full suit of armor (10 locations). This number is then multiplied by the tier of the material. A character with a full tier 5 suit of metal armor…[Read more]

  • ultrafresh started the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    The basis for the upcoming change is that all Armor Points will be removed from the game and replaced with Toughness.

    Armor Points. They cause more “time outs” then any other rule. This is because they cause a lot of confusion in the game. People don’t know when their attacks or, specifically, ailment taglines are effective against a character.…[Read more]

  • ultrafresh started the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    The basis for the upcoming change is that all Armor Points will be removed from the game and replaced with Toughness.

    Armor Points. They cause more “time outs” then any other rule. This is because they cause a lot of confusion in the game. People don’t know when their attacks or, specifically, ailment taglines are effective against a character.…[Read more]

  • ultrafresh started the topic Armor Update in the forum Larpworks 4 months, 2 weeks ago

    The basis for the upcoming change is that all Armor Points will be removed from the game and replaced with Toughness.

    Armor Points. They cause more “time outs” then any other rule. This is because they cause a lot of confusion in the game. People don’t know when their attacks or, specifically, ailment taglines are effective against a…[Read more]

  • Correction

    May: 26th, 27th, 28th

  • ATTENTION: The State Park will be renovating Group Camp 3 for the entire month of march. Episode 1 of next chapter has been moved back 1 weekend to March 30th, and April 1st and 2nd.

    View post on imgur.com

  • Gatherers would refine materials themselves and Units would be ready for consumption. Jewelers would still be required to refine gems.

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